March 8, 2002
The X-Zone Newsletter provides periodic updates on new site content, DirectX news items, along with useful tips and links.
Stencil Based Screen Wipes
Illustrates the application of an alpha mask to the stencil buffer, and the use of this technique to create complex screen wipes between scenes. Includes sample application with source code and media.
Rendering 3D Scenes to Large Image Formats
In this article we examine a technique for rendering very large images in Direct3D, independent of available video memory. This can be extremely useful if you need to generate artwork for print - blowing up a screen grab to poster size just doesn't cut it! Includes sample source code.
Saving a Screen Shot in DirectX Graphics
With the release of the DirectX 8.1 SDK, new functions were introduced to the D3DX libraries providing pre-canned routines to write image files from DirectX resources. In this article, we will examine a function to save a screen shot from an application as a BMP or DDS file.
You have received this newsletter because your e-mail address was previously submitted to our site for inclusion in this mailing. If you have received this mailing in error, or simply don't want to receive future mailings, send an e-mail to XZoneemail@example.com with the word "unsubscribe" (without quotes) in the body of the message.
Or, you can use our web form to unsubscribe from the list, or to add a new e-mail address if you wish to receive this mail at a different address:
Visitors Since 1/1/2000: